Tuesday, 19 February 2013
Compositing.
I have started to composite my robot onto live footage. I have added The footage to a background and the sky. I then created a plane under the robot. I then put the footage onto the plane. I done this so there would be a shadow and so it would look like the robot was actually in the snow. The light judges how the shadow looks, such as depth and distance. I think these are working well and I am so far rather happy with the outcomes.
Monday, 11 February 2013
Targets for the coming week.
I am going to try and create a few scenes of my animation. Since they consist of live footage it will be a new challenge and a new set of digital skills. I am also going to attempt my essay. I am doing it on '3D animation'. I also need to get one more part of live footage in Newcastle.
Robot Textured.
This is my 3D model textured. It is now finished. I am much happier with it now. This is technically my 4th attempt at making the Robot. It is all rigged and ready to go. I have added sound graphs to the speakers so they move in sync with the track.
Monday, 4 February 2013
Robot.
I am still modelling the robot. Things were not exactly going to plan. I didn't take how the robot would actually move into consideration. I treat it like an organic being when obviously it is a robot, which is not organic. I done some research on what joints and mechanisms i can use. For the arms I decided to use the 'ball and socket' technique and for the legs I used and 'Hinge' sort of thing. Anyway this is what It looks like so far.
Tuesday, 29 January 2013
Over the past week I have bin modeling my 3D robot. It has bin relatively easy so far but I still have to finish modeling the head and start adding in the detail and textures.
I first placed my 3 view character boards into Cinema 4D. It consisted of the front view, side view and back view. Really all I am using is the front and side view. The model will be complete by next week. I have also bin out around Newcastle taking live footage. I found it quite confusing at first but I think I have got some successful footage. It wasn't all work and no play because I had two 'actors', who are my friends, and it was hilarious watching them try 'acting'. I took the footage on my iPhone.
I first placed my 3 view character boards into Cinema 4D. It consisted of the front view, side view and back view. Really all I am using is the front and side view. The model will be complete by next week. I have also bin out around Newcastle taking live footage. I found it quite confusing at first but I think I have got some successful footage. It wasn't all work and no play because I had two 'actors', who are my friends, and it was hilarious watching them try 'acting'. I took the footage on my iPhone.
Monday, 28 January 2013
Runner Skill set
Runner
This is usually an entry-level role in Animation
studios. Runners are employed on low salaries, and are expected to cover a
multitude of, sometimes menial, tasks. They are often a combination of
handyman/woman, production office dogsbody, relief receptionist and messenger.
However, many people with successful careers in all aspects of animation
started their careers as Runners.
Skills
Runners must be bright, helpful, presentable,
articulate and have basic literacy, numeracy and communication skills. It is
helpful if they already have an interest in animation and, to get the most out
of their time in the job, they need to develop an understanding of the
production process. Runners must be able to cope under pressure, accept
instructions from all quarters, show initiative and problem solving skills,
respond quickly to requests and know how to prioritise their tasks.
Modeller Skillset
Modeller
Typical career routes
There are several levels of Modeller from a new
entrant taken on as a trainee or junior, through to a Senior Technical Director
or Supervisor. This job profile relates to a mid-level Modeller. Modelling can
be a good career choice or can lead on to other roles, such as rigging or
texture.
Ideally, Modellers combine both modelling and
texture skills which give them flexibility when progressing through the CG
Department. With the appropriate talent and skills, a successful Modeller/Texture
Artist may aim, eventually, to be either a CG Supervisor or a VFX Supervisor.
One of the most important skills is to be able to
think in 3D. In addition, it will be necessary to demonstrate at least some of
the following within a portfolio submitted for a Modelling position:
•
ability to follow design
reference accurately and work in a range of styles;
•
ability to create moderate to
complex and organic models;
•
ability to model characters,
props and environments, working to a good level of finish, if required;
•
good drawing skills including use
of light and shadow and a good understanding of anatomy;
strong sense of scale, form, weight and volume;
Over the next few months I will have to be more
experimental with my 3D modeling. In order to become more professional and have
a better final outcome I need to start doing more 3D work to help my workflow
and improve my skills.
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