Tuesday, 29 January 2013

Over the past week I have bin modeling my 3D robot. It has bin relatively easy so far but I still have to finish modeling the head and start adding in the detail and textures.

I first placed my 3 view character boards into Cinema 4D. It consisted of the front view, side view and back view. Really all I am using is the front and side view. The model will be complete by next week. I have also bin out around Newcastle taking live footage. I found it quite confusing at first but I think I have got some successful footage. It wasn't all work and no play because I had two 'actors', who are my friends, and it was hilarious watching them try 'acting'. I took the footage on my iPhone.

Monday, 28 January 2013

Runner Skill set


Runner

This is usually an entry-level role in Animation studios. Runners are employed on low salaries, and are expected to cover a multitude of, sometimes menial, tasks. They are often a combination of handyman/woman, production office dogsbody, relief receptionist and messenger. However, many people with successful careers in all aspects of animation started their careers as Runners.

Skills
Runners must be bright, helpful, presentable, articulate and have basic literacy, numeracy and communication skills. It is helpful if they already have an interest in animation and, to get the most out of their time in the job, they need to develop an understanding of the production process. Runners must be able to cope under pressure, accept instructions from all quarters, show initiative and problem solving skills, respond quickly to requests and know how to prioritise their tasks. 

Modeller Skillset


Modeller

Typical career routes
There are several levels of Modeller from a new entrant taken on as a trainee or junior, through to a Senior Technical Director or Supervisor. This job profile relates to a mid-level Modeller. Modelling can be a good career choice or can lead on to other roles, such as rigging or texture.

Ideally, Modellers combine both modelling and texture skills which give them flexibility when progressing through the CG Department. With the appropriate talent and skills, a successful Modeller/Texture Artist may aim, eventually, to be either a CG Supervisor or a VFX Supervisor.

One of the most important skills is to be able to think in 3D. In addition, it will be necessary to demonstrate at least some of the following within a portfolio submitted for a Modelling position:
   ability to follow design reference accurately and work in a range of styles;
   ability to create moderate to complex and organic models;
   ability to model characters, props and environments, working to a good level of finish, if required;
   good drawing skills including use of light and shadow and a good understanding of anatomy;
strong sense of scale, form, weight and volume;

Over the next few months I will have to be more experimental with my 3D modeling. In order to become more professional and have a better final outcome I need to start doing more 3D work to help my workflow and improve my skills.