Sunday, 24 March 2013

Poster nearly completed.


I think this is nearly done. Im going to add to it tomorrow. And that a week before I thought it was going to be done. hats off to me....

Timeplan for the coming week.

Since it looks like I won't be sleeping anytime soon due to Ultra Music festival's live stream of the SHM I might as well start my time plan for the coming week.

Monday: Finish Beatport poster. Sort out robo stuff, e.g legs need to be modelled and finalised. Have a bash at designing Banana story character set by Paul Hess. Update blog.

Tuesday: Tackle robots legs, get them up to a good standard and hopefully begin to rig. Update blog.

Wednesday: Portfolio stuff, arrange and take screenshots of animations. Find another live brief and start planning for that. 

Thursday: Robot, continue modelling legs and rig them if work flow is good. Blog.

Friday: Live brief, Penguin book cover competition. Blog. 

There is probably more to add but we shall see. 

Progress.


poster progress.



Hey Hey. This is what I have done so far for the poster. I decided to use speakers in the background. But not speakers that look normal shaped or normally placed. Instead I have made them tower and collide with each other. I think it makes it look more interesting.

Saturday, 23 March 2013

Orange Rabbit.


Rabbit with colour.

 This is the rabbit with colour. Going to experiment a bit more. But I think this is pretty good.

Plans and Doodles.

                       This was just a random gorilla looking thing, liked it at the time but nahh.


 This was the original pencil drawing of the mental looking rabbit that I uploaded earlier. As you can see there is quite a difference from this and the illustrator version. (thank god).

               
                These are very quick thumbnail layout plans for the poster.  Deciding between 2 of them.

Weekly reflection.

This week I started to design characters and brainstorm idea's for the 'future lions' live brief. I was struggling to come up with ideas but after a few brainstorms I decided to create a poster for the music download portal 'Beatport'. I drew rough sketches of little characters, which I have blogged previously. I drew one which made me laugh which was a rabbit with massive eyes and a gormless expression so I decided to put it into illustrator. The traced illustrator design came out really well and I am really happy with it, it has given me a goods start into completing this poster. Paul Hess came into college to talk about his work and character design. This was a really good insight into how to manage workflow and a good look into starting a career in the creative industry.

Friday, 22 March 2013

Mentile rabbit character. 'Don't chew my ear off'.

This is a mental looking rabbit character I have done. I first drew a rough one in pencil then placed it into illustrator, which I am rather in love with at the minute. This isn't finished by a mile but I thought id upload my progress.

Animatronic Feed Me video tests. Worth a deeks.

http://feedme.uk.com/media/

Animatronic Feed Me.


Thought this was quite interesting. Feed Me, or John Gooch, decided to create an animatronic character for his live shows. Unfortunately when I went to see him play the Feed Me animatronic character wasn't finished. I love the feed me character, i think its such a simple and effective design. It was always destined to be made in 3D whether to be a Cinema 4D model, stop motion or animatronic (probably the most difficult). I really want to see the finished product because i think it will look really nice and effective.

Timeplan for the weekend.

Since I won't be going out this weekend I might as well do some work. Yay...

Timeplan:

Saturday:

Continue with creating characters for beatport poster, scan into illustrator and get some outlines done.

Do some character design for banana story. This was the brief created by Paul Hess for a new story he is illustrating for.

Blog.

Sunday:

Continue with beatport poster, shading and working into design of character. Try and get a bulk of work done.

Blog.


Paul hess, Example of work.


This is a piece by Paul Hess. This piece of work was incredibly time consuming and done very traditionally. Its completely drawn and painted. Paul uses stages to come to his final outcome. First he creates thumbnails which will determine the layout of the piece of work. Then he sketches the whole thing out roughly to get the shape of everything right. Then he uses another piece of paper and traces it in detail. The final drawn piece would then be painted using water colours. Paul specialises in water colours and I think they are absolutely amazing. the colours and texture are stunning. His work gets used mainly for children's books and have bin very successful.

Paul Hess, Illustrator.

Today me and my peers had a very interesting talk with children's illustrator Paul Hess. Paul is a children's book illustrator and has bin very successful in the industry. It was the first time, apart from Dave and Paul, I had heard from someone successful in a creative industry. The talk has made me want to do more illustrative work which is a good thing because I have totally lost touch with it. He gave us a brief, sort of, to create a character. The character is a ghost that lives in a banana tree. I think this will be  an interesting mini project and good for my coursework/portfolio.

Monday, 18 March 2013

Eptic.




This is another little character from the 'Never Say Die' record label. This one is very similar to Zomboy  with the thick black outlines. This character is also similar to my style but with the exception that this character also seems a little dark. Im not quite sure what its meant to be, a robot, a monster or both. I love the toon shading on this character because it gives it more depth and a shine, since its a robot this would be necessary. I also like how this character can be given basically any colour and different add on's such as wings. The second illustration is based around mickey mouse (obviously) I like this because its funny and adds a bit of comedy, and maybe even taking the 'mickey' out of disney, pardon the pun.

Zomboy.



I love this character. As soon as I saw it I needed a T shirt ha. The top two illustrations were done in illustrator, I figured this out because of the big black outline. The bottom, more detailed illustration, was digitally painted. I think the top two illustrations relate to me and my work because of the design of the characters, especially the thick black outline and solid colour. The top two illustrations suit my style better than the bottom one due to the bottom one being a bit darker and horror like. Zomboy is definitely up there with my favourite characters.

Xilent - Boss Wave.


This is a music video which came out very shortly after I came up with the idea to create a 3D robot over live footage. I really love the design of the robot because it looks proper mechanical and unique. Its pretty much the initial idea I had for my robot, have a live footage head it the 'eye' of the 3D model. I also think the colour scheme of the robot is really clever. You don't see many Red and White robots. I also think its really clever because its a song which sounds like 8bit, e.g gamboy music. The animator has mixed 2D, 8bit, computer game design with the 3D model.

Skism - Experts.



This is a music video for the track skism - experts. it a 2D cut out animation. It also contains some live footage at the beginning. I think its a really good video and definitely worth a watch. I really like it because I think the artwork looks really nice and flat, it makes a change from seeing 3D work all the time. It looks like its bin digitally painted which is always a nice look. I also like how the animation is very simple, it just goes to show you can't basically cheat. Create good artwork and you can do very little animation.

Strengths and Weaknesses in modelsheet project.

This was a project where I had to create a script, storyboard and model sheets for my animation. I came up with the character Infectiouz, a robot who comes down to earth and turns people into monsters.

Strengths - I feel that my strengths have bin using illustrator to create my character. I didn't really have a final design for the robot so I drew a rough crap character and scanned it in. I traced over the top of it using the pen tool and it turned out really well. I definitely think that my illustrator skills have improved dramatically and I am very confident with the pen tool. I have improved in colouring using photoshop as well.

Weaknesses - Planning and development work is a big weakness. I had done no development in the build up to the design of this character. I tended to settle for how the robot looked with flat colour, I didn't really try experimenting until I got shown to.

Timeplan.

Week 1: Create promotion poster for Beatport. This is for the work based learning module. I will start by creating rough drawings and thumbnail layouts.
Continue with robot. I need to create new legs for the robot, I will research into a new type of leg that is simpler to model and animate.

Week 2: Continue with Beatport poster, hopefully come up with a good final design. - Continue modelling and experimenting with robots legs.

Week 3: Make finishing touches to poster and get it totally finished and out of the way. - Start and come up with a good design for creative CV and brand name.

Week 4: Finish storyboards e.g colour up and outline rough drawings. Make finishing touches to script.

Week 5: Continue working with the robot model and get the legs fully designed.

Week 6: Rig robot and begin to animate.

Week 7: Edit Showreel, Print final portfolio, commentries, evaluation. finalise PPD.

Modelsheets.




I totally forgot to upload these onto my blog. These are the model sheets I created for my Robot. I created these using Illustrator and Photoshop. I used textures for the robot to make it look more metallic and less flat. I really like the outcome of these.

CAAD session After Effects. Visual Effects.



In this session we were looking at 2D visual effects. The example was Paul's NASA ident. We learned how to mask and how to use effects. I had a play around with the assets and effects and this was the outcome.

Compositing onto footage using After Effects.






In this CAAD session we were learning how to use After Effects to composite 2D onto live footage. The footage was Paul dancing. Which was rather funny to watch. I decided to create a basic slug head (because I like slugs). To get rid of the Green Screen we had to use Keylight. this means that Paul will look like he is standing in whatever background I choose, in this case a car park. I placed my slug head into After Effects. I then re-sized it to fit Paul's body. It was then simply a case of moving and keyframing the head to move with Paul's body. The final outcome was hilarious because I decided to go mental and add loads of different Paul's.

Live footage 'acting'.


This is a piece of acting that I wanted my friends Michael & Grant to participate in. The idea was that they were messing about until they see a robot. They were meant to act shocked.  This was the outcome. There was also some improv from Grant. It was hilarious trying to film this.

Targets this week.


  • Start designs for character for 'Future Lion's' live brief. 
  • Come to a final conclusion. 
  • Sketch out character and scan it into Illustrator. 
  • Colour the character in Photoshop. 
  • Gather logo's that are relevant to Beatport & AIAIAI global brands.